Trying something new

So, this bank holiday weekend was spent in gruelling cold conditions attempting to represent a character from a gloriously sunny coastal port town on the edge of a great Mediterranean-esque plain of farms and vineyards. Needless to say, I grumbled both as my character and as myself. The return to the comforts of unfrozen pipes and hot food more or less on demand have been a reminder that however much I enjoy ‘playing at’ being in the dark ages, I’d rather live with first world comforts. It puts in perspective those at risk from fuel poverty and homelessness in today’s world.

So I suppose I should make this clear, this weekend was not ‘research’ and I do not have the permission of participants to report on it as such, so this post will be confined to my own experiences of a new LARP community and system. For those in the LARP community, it will be quite obvious which events I am referring to and there are already a number of detailed first-person accounts of this event online and easy to find.

So, the weekend was one of the coldest on record for this time of year, and some of my close friends at the event left early, unable to face the hardship of numb and painful extremities caused by freezing and below-freezing temperatures any longer. Having packed every single insulating rug and duvet in my possession and supplied with as much hot coffee as I could buy, I managed to last until the bitter end. My long-suffering partner diligently heated the ice to hot water each night so we could defrost our poor feet, and I think we were probably as well prepared as it was possible to be. Nonetheless, the cold did detract from my ability to keep to the game. The fact that the cold was escapable, that we could have given up and gone home, made it very hard to ignore.

Aside from the bodily challenges, showing up to a new game, with new people to interact with is always difficult. Explaining away unfamiliarity with the customs and practices of the countrymen (fellow players) camped alongside is a hurdle to be added to the many one might experience when trying a new game. In this instance, the game itself is new, so it wasn’t possible to rely on the community of existing knowledgeable players to cue you to what is and is not standard practice, no matter how much of the setting you might have read in advance.

Further, this was the first time I have purposefully played a character who avoids combat. Because of the cold and reports of poor ground in the combat area I also did not volunteer to engage in combat as a monster role, which I usually thoroughly enjoy. This left me in a strange position to discover those aspects of the game with which I could engage and contribute. Several of our group did join me in discovering various ways to keep warm that superficially engaged with the ethos of the group as a performance oriented culture. That is to say, we indulged in some silly dancing that mostly involved prancing about or jumping up and down to keep warm. But this glossed over the reality that we were too cold to take the game seriously.

Nonetheless, we did go out and do business. I negotiated on behalf of the group and got involved in the politics around business and trade. I went to meetings as a ‘priest’ and discussed the merits of business practices as moral or immoral (though this began to uncomfortably sound like university work). The politics around priests trying to influence business was something I really enjoyed actually, and I think if the cold had been less biting this part of the game could have really taken much more of my attention, as well as the role of ceremonies. The little phys-reps and metal coins seemingly more at home in a one-shot environment really made it feel like there was an urgent need to trade and swap things.

However, the cold and the site difficulties did make it feel like I was a visitor to someone else’s game, many organisers seemed preoccupied with other troubles and so left new people like myself to explore with little advice to guide them. The number of familiar faces, also strangers to this new game meant it was not wholly unwelcoming, but there was not the same feeling of community achievement in this ‘shared fantasy’, only a sense of a shared struggle.  However, it has definitely thrown elements into the game which I never expected in a ‘fest’ scale event, so I think I will visit it again in the future.

A more coherent follow-up post may appear when I have recovered more of my wits from the elements.